The 7th Workshop on Art, Culture, Game, Graphics, Broadcasting and Digital Contents will be held on
June 26-28, 2017 at Qingdao, China

The 7th Workshop on Art, Culture, Game, Graphics, Broadcasting and Digital Contents 2017 workshop will be the most comprehensive workshop focused on the various aspects of advances in Art, Culture, Game, Graphics, Broadcasting and Digital Contents . Our workshop provides a chance for academic and industry professionals to discuss recent progress in the area of Art, Culture, Game, Graphics, Broadcasting and Digital Contents .

The goal of this conference is to bring together the researchers from academia and industry as well as practitioners to share ideas, problems and solutions relating to the multifaceted aspects of the Art, Culture, Game, Graphics, Broadcasting and Digital Contents .


We invite the submission of papers on all topics and from all perspectives of graphics and game theory, including applications and experimental works.

1. Ubiquitous Computing and Beyond
- Ubiquitous Computing and Technology
- Ambient and Artificial Intelligence
- Context-Aware Ubiquitous Computing
- Parallel/Distributed/Grid Computing
- Novel Machine Architectures
- Semantic Web and Knowledge Grid
- Smart Home and Natural Interfaces

2. Multimedia Modeling and Processing
- AI and Soft Computing in Multimedia
- Computer Graphics and Simulation
- Content-Based Image Retrieval / QBE
- Medical Image and Signal Processing
- Multimedia Indexing and Compression
- Virtual Reality and Game Technology
- Current Challenges in Multimedia

3. Ubiquitous Services and Applications
- Protocols for Ubiquitous Services
- Ubiquitous Database Methodologies
- Ubiquitous Application Interfaces
- IPv6 Foundations and Applications
- Smart Home Network Middleware
- Ubiquitous Sensor Networks / RFID
- U-Commerce and Other Applications
- Cloud Computing and its Applications

4. Multimedia Service and Applications
- Multimedia RDBMS Platforms
- Multimedia in Telemedicine
- Multimedia Embedded Systems
- Entertainment Industry
- E-Commerce and E-Learning
- Novel Multimedia Applications
- Multimedia and Digital Media

5. Computer Graphics and Applications
- Computer Graphics in Industry
- 2D and 3D ApplicatoinsComputational Photography
- Computer Animation and Simulation
- Computer Vision
- Data Compression for Graphics
- Geometric Computing
- Graphic Toolkits
- Graphics Systems Architecture
- Image Based Rendering and Rendering Techniques
- Interaction and HCI
- Point-based Graphics
- Shape and Surface Modeling
- Virtual Reality
- Augmented Reality
- Web Graphics

6. Security
- Security in Commerce and Industry
- Security in Ubiquitous Databases
- Key Management and Authentication
- Privacy in Ubiquitous Environment
- Sensor Networks and RFID Security
- Information Security and Network Security
- Forensics and Image Watermarking

7. Broadcasting and Applications
- ATT U-verse
- Broadband over Powerline
- Digital Content Creation and Distribution
- DRM and CA
- Game on Demand
- Haptic interfaces, new interfaces
- HomePNA
- Human factors, human machine interfaces
- Interactive broadcasting and Interactive TV
- Internet TV, IPTV, Satellite IPTV and Mobile TV
- Media Center Solutions and Media technology
- Online Video
- Tracking, sensors
- Virtual set environments

8. Networking and Communications
- Telecommunications
- Communication protocols
- Algorithms, Architecture, and Infrastructures
- Transmission Techniques
- Communication Systems
- Network Systems and Devices
- Wireless Networks, Ad-Hoc and Sensor Networks
- Network Modeling and Simulation
- Network Management Techniques
- Networks Security, Encryption and Cryptography

9. Control and Automation
- Access Control
- Robotics and Applications
- Sensors and Signal Processing
- Control Theory and Applications
- Intelligent Systems
- Biomedical Engineering Systems
- Process Control, Monitoring, Design and Optimization, Automation
- Industrial Applications Control
- Devices and Instruments
- Navigation, Guidance and Control
- Information and Networking
- Manufacturing Systems and Automation

10. Bio-science and Bio-technology
- Bioelectronics and Biorobotics
- Bioinformatics and Bioengineering
- Bioinspired Information Technology
- Biometrics and its application
- Biomedicine and Medical Informatics
- Hybrid research between Bio-technology and IT

11. Civil and Environmental Engineering
- Architectural Design
- Atmosphere/Energy
- Construction Engineering & Management
- Design-Construction Integration
- Sustainable Design and Construction
- Environmental Engineering & Science
- Environmental Fluid Mechanics and Hydrology
- Structural Engineering & Geomechanics

12. Hybrid and Fusion Research
- Hybrid, Convergence, and Fusion Research between two or more areas
- Joint Research among Science, Engineering and Humanities
- Digital Contents & Media Processing
- Digital Arts, AR, VR & 3D Game Technology and Applications
- Smart Media & Culture Technology and Applications
- Smart TV, Social TV, Interactive Digital Television Applications
- Smart e-Learning, e-Commerce and e-Society Applications
- Smart Entertainment Technology and Applications
- Future Culture Contents Technology and Applications
- Mobile Contents Technology and Applications
- Distributed Contents Cloud Computing Technology and Applications
- Emerging & Innovative Contents Convergence Technologies and Applications

13. Others


- Special Session Proposal: January 10, 2017
- Acceptance Notification for Special Session: January 15, 2017

- Paper Submission Deadline: February 15, 2017
- Acceptance Notification: March 15, 2017
- Camera Ready Submission and Registration Due: March 30, 2017

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All papers should be submitted by e-mail for review (at least 4 pages, max 8 pages). Every submitted paper will be carefully reviewed by at least three members of the International Program Committee.

Important Notice:

Just focus on and express your research contributions to reduce the time for review process. Do not exceed to 8 pages in LNCS paper format.

Please download paper format by clicking here.

Please visit and submit your paper: Click Here

If you met problems about submission site, just send your paper to directly.


Only high quality papers will be accepted and published by SCI(E) journals [20%], SCOPUS/EI journals [50%], and other international journals [30%].

1. Conference Proceedings:
All papers accepted and registered will be included in conference proceedings, ASEHL series, and will be sent to EI and SCOPUS.

2. Journal Publish:

  • Future Generation Computer Systems (indexed by SCIE)
  • Integrated Computer-Aided Engineering (indexed by SCIE)
  • International Journal of Distributed Sensor Networks (indexed by SCIE)
  • International Journal of Neural Systems (indexed by SCIE)
  • International Journal of Hybrid Information Technology (indexed by EI)
  • International Journal of Multimedia and Ubiquitous Engineering (indexed by SCOPUS and EI)
  • International Journal of Smart Home (indexed by SCOPUS and EI)
  • International Journal of Future Generation Communication and Networking (indexed by EI)
  • International Journal of Grid and Distributed Computing (indexed by EI)
  • International Journal of Database Theory and Application (indexed by EI)
  • Information (indexed by SCOPUS



All attendees must make the registration. At least one author per paper must be accompanied by one Mandatory Registration. Without a dedicated registration, the paper cannot be included in the Proceedings / Journals.

We recommend credit card registration:

Online Registration Site: Click Here!


General Co-Chairs
Eung Nam Ko, Baekseok University, Korea
Sabah Mohammed, Lakehead University, Canada
Soon Gohn Kim, Joongbu University, Korea

Program Co-chairs
Ilmin Kim, Hansung University, Korea
Jinsul Kim, Chonnam National University, Korea
Samir Kumar Bandyopadhyay, University of Calcutta, Kolkata, India

Publicity Co-chairs
Youngchul Kim, Korea Info&Comm. Polytechnic College, Korea
Hwajin Park, Sookmyung University, Korea

Publication Co-chairs
Yong Soo Choi, Sungkyul University, Korea
Kwangki Kim, Korea Nazarene University, Korea

International Editorial Committee
Andreas Weber, University of Bonn, Germany
Andres Iglesias, University of Cantabria, Spain
Anna Puig, University of Barcelona, Spain
Chul Kim, SEC (samsung electronics co.), Yonsei University, Korea
Daniel Thalmann, Nanyang Technological University, Singapore
Dong Chan Suh, SEC (samsung electronics co.), Yonsei University, Korea
Dong Won LEE, ACSE (Advanced Carbon System Energy. Co), Korea
Eun-Ho Lee, KYOBO BOOK Centre Co., Ltd., Korea
Fotis Liarokapis, The Serious Games Institute, UK
Giuseppe Patané, CNR - Italian National Research Council, Italy
Heejune Ahn, Seoul National University of Science and Technology, Korea
Inmaculada Rodríguez University of Barcelona, Spain
Joohun Lee, Dong-Ah Institute of Media and Arts, Korea
Jung Yoon KIM, Chung-ang University, Korea
Kyoung-nam Kim, Sungkyul University, Korea
Lihua You, Bournemouth University, UK
Ok Hue CHO, Seoul Cyber University, Korea
Pedro Cano, University of Granada, Spain
Robert Joan-Arinyo, Universitat Politecnica de Catalunya, Spain
Sang Hun Nam, CHIC(Center of Human-centered Interaction for Coexistence), Korea
Sang Yeon KIM, SEC (samsung electronics co.), Yonsei University, Korea
SeongWhan Kim, University of Seoul, Korea
Steve Pettifer, The University of Manchester, UK
Sung Tae LEE, Seoul Cyber University, Korea
Sungdae Hong, Seokyeong University, Korea
Won Hyung LEE, Chung-ang University, Korea


Please visit to find accommodation and tour program.


If you have any question about the CfP and papers submission,
please email to Secretary at

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